DeadPixelTest.pro

Monitor Gamma Test

Press Full Screen, step back a couple of metres, and check whether the centre grey patch matches its surrounding pattern. That single comparison tells you if your monitor is sitting on the 2.2 gamma standard or running too light or too dark.

New to this? Here’s the plain-English version.

What this test is

A grey pattern that reveals whether your screen shows shadows and midtones at the right brightness — not too washed-out, not too crushed.

How it helps you

Correct gamma means you see the shadow detail games and films intend: no enemies lost in black, no washed-out dark scenes.

What we’re checking

Whether your monitor’s brightness curve sits on the 2.2 standard, or is running too light or too dark.

Gamma: 2.2

The top gradient should blend smoothly with the bottom one.

The top gradient, composed of individual bars, should appear to blend smoothly with the continuous gradient below. Adjust your monitor's gamma settings until the transition is seamless.

Press F11 or Full Screen · ← → patterns · Esc to exit

What Gamma Is

Gamma is the relationship between a pixel’s numerical value and its actual brightness on screen. The SDR standard is 2.2 — it puts mid-grey at roughly 18% of peak brightness, not 50%. Get it wrong and shadows either crush to black or lift to grey, and highlights either clip or wash out. Colour-critical work needs a reading between 2.15 and 2.25.

Gamma too low

Washed-out, lifted shadows

Gamma ≈ 2.2

Correct midtones

Gamma too high

Dark, crushed midtones

How to Use the Test

  1. 1Go fullscreen. Press Full Screen and bring up the gamma ramp pattern.
  2. 2Step back. View from about 1.5–2 metres so your eye blends the fine dithered regions instead of resolving pixels.
  3. 3Check the midpoint. At gamma 2.2 the central solid grey patch should match the surrounding pattern. Brighter patch = gamma too low; darker = too high.
  4. 4Check the ramp ends. Shadows should keep visible detail before crushing to black; highlights should keep separation before clipping to white.

Reading the Gamma Test

What you seeWhat it means
Solid patch matches the patternGamma ≈ 2.2 — calibrated correctly
Solid patch brighter than patternGamma below 2.2 — image too bright, shadows lifted
Solid patch darker than patternGamma above 2.2 — image too dark, midtones crushed
Shadows crush earlyGamma too high in shadows — dark-scene detail lost
Highlights clip earlyGamma too low in highlights — bright detail lost

Adjusting Gamma

Gamma works hand-in-hand with black level — if shadows still look wrong after setting 2.2, check the contrast test, or run the full calibration walkthrough to set brightness, contrast, gamma, and white balance together.

Gamma FAQ

What gamma should my monitor be set to?+
2.2 for SDR content in a normally lit room. Use 2.4 in a darker room — the higher gamma keeps contrast in dim conditions. Avoid 1.8 (an old Mac standard) for modern content; it lifts midtones and makes images look washed out.
Why does gamma matter for gaming?+
In games with dark, detailed environments, low gamma makes shadows too bright — things that should be hidden become visible. High gamma crushes shadows so detail is lost. Correct 2.2 gamma preserves the lighting the developers intended.
Can I fix gamma without a calibrator?+
Partially. The OSD gamma preset (1.8/2.0/2.2/2.4) is the first adjustment — set it to 2.2. Manufacturer-specific profiles sometimes improve out-of-box accuracy. For precise results, hardware calibration with a colorimeter is required.
Does HDR change gamma?+
Yes. HDR uses the PQ (Perceptual Quantizer, SMPTE ST 2084) curve, not gamma 2.2. In HDR mode the standard gamma setting is irrelevant — the display tone-maps HDR internally. Gamma only applies to SDR signals.
Why does my monitor’s gamma drift from 2.2?+
Most panels ship targeting 2.2 but the real output varies — budget panels can deviate 0.3–0.5, which is visible. Panel-to-panel manufacturing variance, the chosen OSD preset, and any active picture modes (Game, Movie, HDR) all shift the effective curve.
Why does the gamma test look wrong up close?+
The gamma ramp relies on your eye blending fine dithered regions with a solid patch. Up close you resolve individual pixels and the blend breaks. View from about 1.5–2 metres so the pattern averages out — that is when the comparison is valid.
Is gamma the same as brightness or contrast?+
No. Brightness sets overall light output and contrast sets the white-to-black range; gamma sets how midtones ramp between them. You can have correct brightness and contrast but still crush or lift shadows if gamma is off — which is why it is a separate check.

Related Monitor Tests

Checking a whole new panel?

Run the dead pixel test and browse the full monitor test suite.